During war, our clan uses the bottom-up strategy to guarantee as many three star scores as possible. The easiest way to explain this is to use a 10 vs. 10 scenario where a specific order of attacking applies:
- Our #10 attacks #10 opponent
- Was it three starred?
- Yes: Go to step 2
- No: Our #9 attacks #10 again (repeat until three starred)
- Next player up on map attacks #9 opponent
- Was it three starred?
- Yes: Go to step 3
- No: Next player up on map attacks #9 again (repeat until three starred)
- Continue the same process as you move up the opponent’s map.
This strategy means that stronger players MUST wait for the lower players to attack – they have priority. It also means greater participation by all players, and no wasted attacks where a strong player has chosen an enemy who is either too strong or too weak for them. This strategy works like a pecking order where you are given the best opportunity earn maximised loot. And it doesn’t matter if you don’t three star a base. The next player(s) after you will.
We do recognise that there are several things the clan takes into consideration when using this strategy:
- The bottom player(s) may not be ready or online to make their attack at the beginning of war.
SOLUTION: Let the next player up on map go next. - What if we’ve used up three attacks on an opponent and it’s still not three-starred?
SOLUTION: Move up to the next opponent (max three attempts on any one opponent). - A player has attacked too early or didn’t attack in the correct order.
SOLUTION: Players like this need to be properly briefed on the strategy. Kick where repeat offenses occurs.
This wiki will be periodically updated as the strategy is fine tuned.
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